The beautiful and atmospheric cover art for our April issue was created by Angelique Shelley, a concept artist and illustrator currently residing in London. Shelley’s work explores different cultures in unique ways, and her cover piece, “Xeno-Africa,” shows the strong influence of a childhood spent in South Africa.
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Martin repeated the name and said, “It’s a microscopic parasite that can be bred and altered in a fairly simple controlled environment. You can suppress its reproductive cycles and implant it with differing forms of DNA that it, in turn, blends into the host system. Those traits make it one of the greatest possible biological and genetic delivery systems.”
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Existence observed, without passion, the brief time of humans,
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There’s been a long running conversation in the games industry, along with their audience, on the need for better diversity and inclusion. The problem seems to be getting beyond doing the most basic things to improve the diversity of characters and the level of inclusion in games. This is true for both video games and tabletop, the latter seeming to lag behind video games in their work to diversify.
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He was testing Cloe, it was his job. She must appear human, otherwise there was no point in her existence to him or anyone else. Cloe searched for the correct answer; the human answer. “Today is better than yesterday,” the android said.
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In the beginning, the story goes like this: a fisherman brings home a selkie wife. He spies the maidens bathing in the salt-cove by the sea, their great, glistening seal skins heaped on a stone. When the sun begins to slip from the sky, the sisters slide into their coats, transforming from lovely women into sleek, dark seals who dive into the water and away: all, of course, except the youngest and loveliest, who runs from one place to another, naked and distressed, unable to return to her skin and the sea.
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